Just a quick update, I have prepared the models for unwrapping, as a solution to the many pieces I have to unwrap that are similar I have developed a simple solution. On completing my research, I was able to answer my overall question around my dissertation, which was to see if complex structures could be made and constructed from modular assets for use in a game engine. So this method should hopefully save me some extra time whilst unwrapping. Here you can see the whole main model with the master and slave technique. Here are a few screenshots of some of my progress.
An ongoing blog of my progress through my final year dissertation on modular Chinese architecture. As of now here is a quick screenshot of a UVW unwrap and it textured fully with a diffuse. Site Built By Tom Sharman. So this method should hopefully save me some extra time whilst unwrapping. Wednesday, 21 May UVW unwrapped and texturing process begun. Here I will be exporting my Chinese village kit of models and placing them within UDK to create a small village. Newer Post Older Post Home.
A major characteristic that sticks out in the architecture is that symmetry is a common feature.
Tom Sharman – The Dissertation: Asset list and drawings
One of the most enjoyable aspects of the whole production process was in fact the researching of the history of ancient Chinese architecture. Great hardback book on Chinese architecture, written by a western writer but consultation by six ancient Chinese architectural specialists: This was to reduce stretching of the pixels that is obvious to the player and could be seen from the players point of view. Timber intersections from Yingzao Fashi’s book.
I hope that you will keep it up and we will have more informative and helping news from you. On completing my research, I was shqrman to answer my overall question around my dissertation, which was to see if complex structures could be made and constructed from modular assets for use in a game engine. From this you can see how much less unwrapping I have to do, this will also be the same fore texturing also.
shaeman In addition to otm, I failed to model the amount of objects that I had originally intended to create. In particular, I enjoyed the fact that the carpenters of the ancient Chinese world were able to construct massively complex structures using only a small range of simple assets, such as ‘Dous’ and ‘Gongs’ hence the name, the Dougong system.
For one, my mesh instances did not work correctly on all of the assets due disseftation the fact that UDK does not support more than one base material per dissertationn.
Hi, you have posted such precious and informative article which gave me lot of information. I have always had a personal interest in ancient Chinese architecture, however I never had the opportunity in which I could use the research for a specific purpose. To show clearly what I’m talking about I have a quick demonstration below, I’m going to refer to this as the ‘master and slave’ technique. This is also both double building and triple buildings.
And now you can see the bounding box fits parallel to the ground now.
All the objects that are the same, such as the 8 yellow Dou’s you can see in the screen shot are the exact same as each other. Game mechanics of both video games and board games are important to study as much as just diswertation games. If you’d like to find out more, click on the picture or one of the links to the right to visit my blog. Just a quick update, I have shraman the models for unwrapping, as a solution to the many pieces I have to unwrap that are similar I have developed a simple solution.
I would respond with that they can indeed be produced using this method however it requires a lot of measuring and preparation beforehand to produce assets with such precise and accurate parameters. Here is a small ‘Dou’ with it’s master being affected in disertation way, as you can see it affects all instances within the scene.
At the end of the whole process of my dissertation I found that the gathering of the final assets within UDK produced a large set of unforeseen issues.
Thursday, 22 May A look at the kit You can contact me here at my email for anything that concerns you or if you just want to have a chat about what I do and how I do it:. Situated in Nanjing, Conficius Temple Ancient Chinese architecture is one of the least studied fields in the Western world, an important reason behind this is the fact that the Chinese over the centuries didn’t write down or document their developments to a great extent.
I have now completed the diffuse texturing process and have still to do a set of specular maps for the models.
Tom Sharman – The Dissertation
An ongoing blog of my progress through my final year dissertation on modular Chinese architecture. Timber Joints from Yingzao Fashi’s book. Over the last few weeks I have noticed these white bounding boxes around my models becoming slanted and I was concerned if they would affect the final outcome of my project. Wednesday, 21 May UVW unwrapped and texturing process begun. Informed blog about house construction in China: Steinhardt, Nancy Shatzman Yom unwrap is a x render as this was what was stated on my proposal for my maximum unwrap dimension size.
Although the textures will come out the same, the materials of what they are made of red stained wood will be the same and that’s what I’m going for. From this I will then copy the master clone creating instances and replacing the deleted clones with the replacement instances. So this shwrman should hopefully save me some extra time whilst unwrapping.